MTrop.net

Video Games

This page catalogues my involvement in various games, both amateur and professional. Hopefully this list will grow. Like the other pages, mostly releases, few ongoing.

Rise of the Triad: Ludicrous Edition (2023)

Map Design, QA

https://getludicrous.com, Steam Store Page, Trailer

Rise of the Triad is a first person shooter from the far-off year of 1995 and it received a new edition and engine overhaul to get it working on modern PCs and consoles.

I was called in to make a bunch of new maps for the new edition for their new campaign, "The HUNT Continues" and I made a total of 10 maps, 4 of which got included in the official campaign, and 6 of which got released separately in what I affectionately called the "Reject Pile".

I also did some bespoke QA, bug reporting, and smoke testing for released versions of the game, including testing the COMM-BAT playmode for the game. It's still as crazy as I remembered.

Get Ludicrous! ROTT is back, baby!

Ouroboros's Dungeon (2019)

Design, Coding

Game Page, Source Code

Ouroboros's Dungeon is a short text adventure that I made to test the capabilities of my text adventure engine, TAME. It was made during the 2019 Train Jam, using "Circuitous" as the game theme/topic. I'm pretty happy with how it turned out, especially since it exposed a bunch of pain points in my engine as I was coding it. Speaking of which, the source code can be found here!

DOOMBRINGER (2015 - Ongoing)

Sound Design, Linguistics, Worldbuilding, Some Coding

https://doombringer.eu, Steam Store Page, Trailer

DOOMBRINGER is a Quake-like arena First-Person Shooter where you battle your way through large, gothic maps is single player, and frag your friends in multiplayer Deathmatch, using a compelling post-apocalyptic steampunk aesthetic.

My responsibilities included doing the sound design for the game, as well as the coding to hook up all the sounds and such. I even wrote a constructed language for all of the baddies to speak in order to make them sound more mysterious and alien - they are part of an occult death cult, after all.

Buy it! Support the indie scene! DOOMBRINGER!

The Adventures of Square (2013 - Ongoing)

Level Design, Sound Design, Coding, Writing, Some Spriting, Project Coordination

http://adventuresofsquare.com, Itch.io Page, E1 Trailer, E2 Trailer

The Adventures of Square is a stand-alone GZDoom Engine First-Person Shooter featuring an anthropomorphic square named Square who needs to shoot his way across Shape Land in order to save Dr. Octagon from the Circle of Evil, a group of evil circles. Awesome.

I did the project coordination and management of this project, as well as quality assurance and sound design, and I was chief designer for a bunch of maps, and gameplay balanced all of them. My main duty was to ensure everybody could do work and understood the assets and available code hooks so that they could make content. The basic stuff of management.