MTrop.Net

Matt Tropiano's little slice of web.

August 4, 2013 by Matt Tropiano
Tags: Radio, Doom

One weekend ago for Doom Radio/Tango TV, I hosted a topic about Criticism and Feedback, which focuses on receiving feedback, rather than giving. There was something awfully meta about criticizing criticism, but it was still a productive episode, nonetheless.

Joining me, Tarnsman, and st. alfonzo was Adam Windsor, a Doom mapping veteran, who provided us with a look at how he received feedback on his work way back when (something called "E-mail" I believe - wild!).

Get listening, man!

June 19, 2013 by Matt Tropiano
Tags: Radio, Doom

This weekend for Doom Radio/Tango TV, st.alfonzo and I interviewed one of the Doom Community's long-time contributors, Adam "Capellan" Windsor, author of acclaimed megawad Demonfear, and contributor to such legendary projects as STRAIN and one of my personal favorites, Requiem.

In this episode, we discuss what makes classic Doom "classic" and how older projects were coordinated without the existence of forums and today's web-related tools, and some slightly curmudgeonly attitudes with "modern" mapping and community projects.

Have a listen, won't you?

So, this week on Doom Radio, me, st.alfonzo, Tarnsman, Joe Pallai, and RottKing got together and each made fully-playable maps for Doom in 100 minutes.

It's not purely audio - Tarnsman put up a video of everybody chatting while you see footage of him making his map. Better that it isn't just the audio - plenty of the airtime was silence and the click-clack-click of keys and mouse buttons.

Head on over to Doom Radio and have a look! You can also download the maps that we made on another link on that page, if you so wished.

May 27, 2013 by Matt Tropiano
Tags: Radio, Doom

I probably should be promoting this since I'm now involved with it.

Every so often, I talk on the Internet with other Doomers about Doom-related things for Doomradio/Tango TV and this time it's for a show called "Program B" which is a series of discussions on different aspects of Doom Engine games and the community in general.

This fortnight's episode is about Doom 3 and speculation regarding Doom 4. I should note that the session could contain a bit of what could be considered "pro-classic-Doom" bias, but I feel that the discussion regarding the modern incarnations of the Doom Series is more objective than subjective in several places.

So, head on over and have a listen!

I have finally released Forsaken Overlook now that it is finally finished, and I have posted a postmortem of it here, which you could also find bundled in its archive in plain-text (although it would have 100% less screenshots and general eye-candy).

Forsaken Overlook was created in the end of 2012 into 2013 for a project headed by Brian "Snakes" Knox called the "Secret Santa Imitation Project." For this project, map authors in the Doom Community were told to create a map in the style of another author, but you were assigned one at random out of the pool of participants.

March 3, 2013 by Matt Tropiano
Tags: Coding, Doom

What's up, everybody.

I've just posted a thread on DoomWorld about making a series of small utilities for Doom. I'm hard at work writing them and procrastinating on other things, so if you ever want to check up on my progress or join in at the discussion, head on over there.

Okay, that's all I wanted to share for now. Just wanted to show you that I'm not dead.

December 17, 2012 by Matt Tropiano
Tags: Coding, Doom

The idGames Archive Public API (not calling it REST anymore - it's not quite REST) has been officially announced on DoomWorld. There have been a bunch of changes to it since I first announced it here, most notably JSON and SEARCH support.

So, uh - have fun with that stuff.