Matt Tropiano's little slice of web.

November 8, 2014 by Matt Tropiano
Tags: Square, Level Design, Doom

Now I'm playin' it real straight, and yes, I cut my hair.

It's been a long, long time. But during my absence, I was working on a game with a bunch of friends across the globe called The Adventures of Square! It's a standalone game for the ZDoom Engine. We're going to be making a full 3-episode game, but we decided to release the first episode to create some buzz out on the indie scene.

You should really be playing it. Why aren't you? GET IT! PLAY IT! LOVE IT! Be there and be Square!

March 20, 2014 by Matt Tropiano
Tags: Radio, Doom

First post of the year!

In late March!

About something that happened in early February!

So I did this thing on Doom Radio where I, Alfonzo, dew, and Tarnsman talk about the recent Cacowards at DoomWorld, and I get really modest about Forsaken Overlook winning an award.

Listen to it here!

December 24, 2013 by Matt Tropiano
Tags: Level Design, Doom

So the 20th Anniversary of Doom came and went, and another edition of the Cacowards is presented.

And wouldn't you know it, I actually won one for Forsaken Overlook, which is quite a surprise, and is my first solo award (others were due to project collaboration).

I'd like to thank the staff at Doomworld, Brian "Snakes" Knox for the Secret Santa project which was the impetus for making such a map, Chris "lupinx-Kassman" Kassap for having a distinct enough style to use as guidance, and everyone who played and nominated it.

Merry Christmas to all, and to all, Happy Dooming.

November 27, 2013 by Matt Tropiano
Tags: Radio, Doom

Hey, all.

Last week on Doom Radio, I interviewed David "Tolwyn" Shaw and Mark Klem alongside my co-host, James Paddock. Shaw and Klem were prominent composers in the Doom Community back in the late 90's and early 00's, so you have probably heard a lot of their stuff from WADs such as STRAIN, Requiem, Gothic DM, and Memento Mori 2.

Go to Doom Radio and listen!

October 26, 2013 by Matt Tropiano
Tags: Radio, Doom

Salutations, all.

I've started a new show on Doom Radio about the programmers that help keep the Doom Community active called Knee-Deep in the Code, which I hope would pull back the curtain on some of the other people involved with Doom, other than the content creators.

Some parts of the broadcast may get a little technical in some places, but this should be expected when you have programmers talking a lot about their respective disciplines. In cases like these, I thought it best to bring a less tech-savvy person aboard to keep things accessible to everyday listeners. In the case of this episode, it was Doom Community and Doom Radio veteran Xaser, even though it was hard for him to get a word in during the broadcast (which is what usually happens when two passionate geeks start talking about their interests).

For the first episode, I was lucky enough to get Pascal vd Heiden for the first show. He had some quite interesting things to say about his projects and experiences developing software for (at the time) a growing community and how those experiences shaped his later works. Hopefully with future episodes, we get such insights with other guests.

Have a listen, and be enlightened.

August 11, 2013 by Matt Tropiano
Tags: Coding, Personal

'Sup dudes.

I've disabled commenting at the moment because I thought it would be better to implement another engine for that sort of thing. Not that I've been receiving any comments lately, but it's good to explore other technologies that could probably do a better job of it than I can.

So, for now, I'm afraid that I must turn a deaf ear to feedback while I peruse other avenues for discussion-related frameworks. Hopefully this endeavor will be "no big whoop."

UPDATE: Also, I'm well aware of the irony of this announcement considering the topic of the previous article, so you, dear reader, need not point it out.

August 4, 2013 by Matt Tropiano
Tags: Radio, Doom

One weekend ago for Doom Radio/Tango TV, I hosted a topic about Criticism and Feedback, which focuses on receiving feedback, rather than giving. There was something awfully meta about criticizing criticism, but it was still a productive episode, nonetheless.

Joining me, Tarnsman, and st. alfonzo was Adam Windsor, a Doom mapping veteran, who provided us with a look at how he received feedback on his work way back when (something called "E-mail" I believe - wild!).

Get listening, man!