Matt Tropiano's little slice of web.

July 22, 2012 by Matt Tropiano
Tags: Level Design, Doom

Another month, another update.

But this is not about the "Secret Santa" project - this is about a project that I haven't talked about ever and finally got around to releasing! Introducing, Coffee Break Episode 1, a set of 11 short maps designed with gameplay in mind, rather than length.

Anybody who knows me knows that my Achilles Heel is long maps, so I decided to remedy that with a group of several short maps. Originally, this was going to be a megawad of them - 32 maps replaced - but I guess laziness and lack of interest got the better of me, this time. I started making this in 2009, and planned on finishing it around the end of 2010. Totally not the case.

So, that's when I decided to release what I had as an episode, so that I'd have something finished and still consider it an ongoing project at the same time. It's like I'm having my cake and eating it, too!

The map quality varies a bit in the beginning, because I had just finished making maps for Community Chest 3 and I was trying to go back to something a little more simple. That attitude changed a little once I started realizing that the later maps looked and played a hell of a lot better than the earlier ones, which were made a couple of years before.

Also towards the end of the episode, I started to obsess more over making everything as perfect as possible on the gameplay side of things, because when all is said and done, what will players remember? How much fun they had, or whether one texture was out of place? Detail is forgivable; gameplay is not. So I once again enlisted some outside help, which I maintain is not only nice to have, but mandatory if you want your work to be as polished as possible.

It has already been released and should be making its way across the various idGames FTP servers in the next week. Extra thanks to those who downloaded the Betas on the DoomWorld Forums, and to those that provided feedback! Your assistance and critiques are invaluable!


Snakes ( said:
One of the most solid episodes I've played in a while, and certainly one of the best projects released in 2012. Combined with your BTSX and PRCP work, you've certainly earned a place on my list of "Authors who are awesome."

Look forward to whatever it is you'll do next :)
Posted August 24, 2012 09:16 PM
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