Matt Tropiano's little slice of web.

This is the page where I put all of the stuff that I am currently working on, or have finished. Mostly finished, though - I tend not to promote.

As you can probably tell, I'm still making Doom maps. In my mind, Doom is still the one game where you can make something amazing and for significantly less time than you would make something for a different, more advanced engine. I tinker around with other games and technologies as well, so if I make something that I feel is worth sharing, it will be here.


Though I program professionally, I do a buttload of other programming in my spare time - a lot of which can be found at Black Rook Software. It's constantly being added to, and there are a bunch of other libraries forthcoming, but I have yet to release an end-product that uses them, so you're not gonna see them, yet.

Level Design

Forsaken Overlook 2013

Coffee Break Episode 1 2012

Portal 2 Community Maps 2012

Plutonia Revisited Community Project 2011

Scourge of Viscerus 2010

Community Chest 3 2007

Xexis 2006